Hitman’s mechanics translate well to a 007 experience, though they’re sadly watered down.
Sparks of Hope is more colorful, more fluid, and just all-around more fun than its predecessor.
Gotham Knights is a new open-world, third-person action RPG featuring the Batman Family.
For a beginner guitarist, Rocksmith+ is a godsend.
Splatoon remains a unique fish in a big pond, but it’s starting to feel like it’s treading water.
The game’s reign in blood is short, but unique and brutal enough to make it one of the most refreshing FPS titles in recent memory.
Throughout, going through the same motions hardly dulls the sheen of Cosmo D’s latest clever and wholly invigorating gaming experiment.
Xenoblade Chronicles 3 just cannot get out of its own way.
Immortality impressively accommodates so much uncertainty without collapsing in on itself in a heap of frustrating dead ends.
The Saints’s whole idea of how to break the system in the first place simply reinforces all the old ideas that originally screwed them over.
The cutesy art style of Cursed to Golf obscures just how punishing the game can be.
Cult of the Lamb plays like an inventory of half-understood mechanics from other games.
The game’s biggest triumph is in accomplishing so much with the most basic of dramatic tools.
Stray is most fun when you allow yourself to, well, stray from its narrative path.
The game is a compelling introduction to “pixel pulp,” though it’s a mixed success for the degree to which it leaves us wanting more.
The game isn’t just a nostalgia-driven throwback, as it also marks the evolution of a genre.
Where the similarly ambitious Until Dawn felt relatively seamless, The Quarry often feels as if it’s bitten off more than it can chew.
Neon White’s setting thrillingly liberates it from the pesky rules of gravity and the boring old architecture of humans.
Size isn’t just a matter of square footage when it comes to the games that have awed us this year.
Hardspace: Shipbreaker is a game that, over time, requires you to feel out your own ideal working method.
When you’re not performing exactly as instructed, the game’s narrow and inconsistent margin of error is just frustrating.