This is a modern game that embodies the spirit of the Dreamcast in totality.
In doubling down on the randomness of its microgames, the WarioWare series has at last gotten its shtick together.
For better and worse, the game lacks for the trailblazing go-anywhere spirit of Breath of the Wild.
Because the atmosphere encompasses so much of Sable’s appeal, the technical issues can be absolutely ruinous.
The game’s incredibly refined, real-time combat is complemented by the social lessons and warnings imparted by the story.
It may lack depth of interactivity, but the game is more of a trippy coming-of-age story than it is a career mode in Rock Band.
Review: ‘Lost in Random’ Offers Plenty of Gothic Delights, As Well As Stale Gameplay
The game’s inventive and jokey writing goes a long way toward mitigating the frustrating linearity that takes over the campaign.
True Colors doesn’t show the world in a new light so much as it slaps an Instagram filter over it.
KeyWe turns a game about operating a telepost into a noble calling.
The game shows no respect for the artistry or cultural context of the pop art it pilfers from.
Twelve Minutes feels like Something Awful copypasta wearing the skin of an Ibsen play.
Without sacrificing its sense of kooky humor, the game freely engages with the darker and sadder facets of its premise.
The game runs smoothly and looks great, but it would be more entertaining with just a little more gatekeeping.
Greak is too busy rushing toward an ill-defined future, skimming past conflict and characters alike.
The game’s initial familiarity and rigidity belie a world of intricate and formidable imagination.
The game will easily hook you with its well-crafted, hyper-focused narrative and immersive worldbuilding.
For most of its campaign, Cris Tales makes for a gorgeous, thoughtful, and surprisingly funny JRPG.
As a tense, twisting mystery through a handsomely realized, historically accurate time and place, The Forgotten City is impressive.
Every story hurriedly resolves itself, foregoing tidy lessons or ironic endings but still lacking a sense of lived-in authenticity.
Roguebook is a deck-building rogue-like of seemingly endless possibilities.
Despite its title’s declaration of intent, Rift Apart isn’t willing to stand on its own.